Overview of Newton's Playground Module.
Learning outcomes: • Articulate, in writing, what they did in Newton's Playground. • Understand game mechanics well enough to create intended actions. • Tag images to describe their process.
Materials list: •Computers, 1 for each 2 students (Windows OS) • Newton's Playground downloaded program • Pen and Paper • Post-its
Intro: Let the students explore for 5 minutes before giving them further instruction.
Students explore the game for 5 minutes.
Teacher facilitates student discussion on students' first play through.
Student reflections on Newton's Playground
Teacher explains the tutorials as a set of tools to help students before they attempt to solve a level again.
Students are given 20 minutes to explore any level they want. If they solve a level, they can continue to explore other levels.
Teacher asks pairs of students to write a single, collaborative paragraph. The students will explain what level they played, what tools they used, and what they did.
Students write a paragraph, detailing their experience.
After writing their paragraph, students will switch their writing with their classmates.
Each pair switches their paragraphs with another pair.
A pair of students use other students' instructions to solve a level.
After reviewing their classmates' paragraphs, students will use post-its to give constructive criticism to the paragraphs (e.g. what was good, what was difficult to understand).
Students receive their original paragraphs with peer-reviewed feedback.
Students edit and improve their original paragraph after receiving peer-reviewed feedback.
Explanation of annotation on ThingLink. You can create a class account on ThingLink.com.
Student uses ThingLink to upload screenshots and tag pictures (instructions to screenshot are in document).
Students give presentation of their tags and teacher facilitates.