# How to Teach Mathmaker Lesson 1: Ninjas vs Medusa

by GameDesk

## Supplies

 1 'NumNum': mid-sized stuffed animal, toy, or ball A group of students 1 Teacher/ facilitator Optional crazy wig for Medusa

## Instructions

### Step 1

Introduce the rules and narrative to students.

### Step 2

Divide class into two groups. Explain that half will play now while the other half observes and then groups will switch.

### Step 3

Observing group should be instructed to think about what makes this game fun.

### Step 4

A floor plan of what the game will look like at the beginning.

### Step 5

Play Ninjas vs. Medusa

### Step 6

As the game continues, players will become more scattered across the space.

### Step 7

Gameplay continued. Pay attention to student strategy. Here a student throws the stuffed animal.

### Step 8

Players may develop a number of strategies and use them in conjunction to reach the goal.

### Step 9

Student strategy: Decoy (pretending to have the NumNum).

### Step 10

Student strategy: Huddling together to hide the NumNum.

### Step 11

Student strategy: Hiding the NumNum with a hug.

### Step 12

Student strategy: Covering Medusa's eyes Note: Your students may use different strategies depending on such factors as age and game space.

### Step 13

After a few games switch the players and the observers.

### Step 14

Head to the classroom for the debrief.

### Step 15

Put up the first slide. Focus on why students thought the game was or wasn't fun.

### Step 16

Facilitate discussion on what made Ninja Vs. Medusa fun and what makes all games fun.

### Step 17

Ask students about their strategies for winning and whether they could think of any more.

### Step 18

Go to the next slide. Ask students whether or not all games have rules.

### Step 19

Facilitate discussion on rules in games.

### Step 20

Ask students: what else do all games have? Go to the next slide where you will write out student responses to this question.

### Step 21

Facilitate discussion on the other components of games.

### Step 22

Write student answers on the board.

### Step 23

Facilitated discussion continued.

### Step 24

Deconstruction of components of a game filled out.

### Step 25

Introduce standard game design language.

### Step 26

Finish up discussion by focusing on the concept of 'ramping' and the importance of competitive balance in games.

### Step 27

Tell students that this deconstruction will help students create their own games in the future. Assign first homework assignment.