Introduce the rules and narrative to students.

Divide class into two groups. Explain that half will play now while the other half observes and then groups will switch.

Observing group should be instructed to think about what makes this game fun.

A floor plan of what the game will look like at the beginning.

Play Ninjas vs. Medusa

As the game continues, players will become more scattered across the space.

Gameplay continued. Pay attention to student strategy. Here a student throws the stuffed animal.

Players may develop a number of strategies and use them in conjunction to reach the goal.

Student strategy: Decoy (pretending to have the NumNum).

Student strategy: Huddling together to hide the NumNum.

Student strategy: Hiding the NumNum with a hug.

Student strategy: Covering Medusa's eyes Note: Your students may use different strategies depending on such factors as age and game space.

After a few games switch the players and the observers.

Head to the classroom for the debrief.

Put up the first slide. Focus on why students thought the game was or wasn't fun.

Facilitate discussion on what made Ninja Vs. Medusa fun and what makes all games fun.

Ask students about their strategies for winning and whether they could think of any more.

Go to the next slide. Ask students whether or not all games have rules.

Facilitate discussion on rules in games.

Ask students: what else do all games have? Go to the next slide where you will write out student responses to this question.

Facilitate discussion on the other components of games.

Write student answers on the board.

Facilitated discussion continued.

Deconstruction of components of a game filled out.

Introduce standard game design language.

Finish up discussion by focusing on the concept of 'ramping' and the importance of competitive balance in games.

Tell students that this deconstruction will help students create their own games in the future. Assign first homework assignment.