Overview of GameDesk's "Intro to Aerodynamics" Module.
Learning Outcomes: 1. Understand and articulate flight concepts; 2. Use flight concepts to make model planes; 3. Participate in scientific process of hypothesizing, testing, & retesting.
Key Vocabulary: •LIFT; •GRAVITY; •THRUST; •DRAG; •VARIABLE
Primer Activity: Draw this diagram (Figure 1 in lesson plan) at the beginning of the module.
Primer Activity: Teacher presents the model airplane and asks for a student volunteer to test it without its wings, tail, or weights.
Primer Activity: Student throws the model airplane with its accessories. Student learns the first concept of flight: LIFT
Primer Activity: Student learns the second concept of flight: GRAVITY. Student also throws the prototype using different materials and sizes for the wings and tail.
Primer Activity: Student throws the prototype using balsa wood wings and tail.
Primer Activity: Student learns the third and fourth concepts of flight: THRUST and DRAG.
Lesson Activity: Teacher introduces the second activity where students will make their own model planes and record their process.
Lesson Activity: The Student Challenge Chart (pg. 10 in the lesson plan) that students will fill out as they test their planes to do various flight motions.
Lesson Activity: Students are split into groups and begin constructing their model planes (material list is in the "How to Make a Model Airplane" SnapGuide).
Lesson Activity: Using a fan and string attached to the model plane allows students to simulate flight patterns without having to throw the plane.
Lesson Activity: As students test their model planes, the teacher can walk around and give suggestions. For example, they can tell student to adjust the wings at different angles.
Lesson Activity: An example of a teacher finding a teachable moment when the student uses too much thrust to try to make their plane fly.
Lesson Activity: A sample of a student group's Challenge Chart after the lesson activity. Groups may not have time to complete all challenges.
Beyond Activity: Student presents and demonstrates the flight pattern of one of their models, and is asked by the teacher about their process.
Recap of our "Intro to Aerodynamics Module", including summary and main takeaways. Be sure to check out our virtual simulation on the same topic: AERO - www.gamedesk.org/projects/aero