# How to Teach Intro to Aerodynamics!

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Overview of GameDesk's "Intro to Aerodynamics" Module.

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Learning Outcomes: 1. Understand and articulate flight concepts; 2. Use flight concepts to make model planes; 3. Participate in scientific process of hypothesizing, testing, & retesting.

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Key Vocabulary: •LIFT; •GRAVITY; •THRUST; •DRAG; •VARIABLE

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Primer Activity: Draw this diagram (Figure 1 in lesson plan) at the beginning of the module.

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Primer Activity: Teacher presents the model airplane and asks for a student volunteer to test it without its wings, tail, or weights.

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Primer Activity: Student throws the model airplane with its accessories. Student learns the first concept of flight: LIFT

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Primer Activity: Student learns the second concept of flight: GRAVITY. Student also throws the prototype using different materials and sizes for the wings and tail.

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Primer Activity: Student throws the prototype using balsa wood wings and tail.

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Primer Activity: Student learns the third and fourth concepts of flight: THRUST and DRAG.

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Lesson Activity: Teacher introduces the second activity where students will make their own model planes and record their process.

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Lesson Activity: The Student Challenge Chart (pg. 10 in the lesson plan) that students will fill out as they test their planes to do various flight motions.

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Lesson Activity: Students are split into groups and begin constructing their model planes (material list is in the "How to Make a Model Airplane" SnapGuide).

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Lesson Activity: Using a fan and string attached to the model plane allows students to simulate flight patterns without having to throw the plane.

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Lesson Activity: As students test their model planes, the teacher can walk around and give suggestions. For example, they can tell student to adjust the wings at different angles.

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Lesson Activity: An example of a teacher finding a teachable moment when the student uses too much thrust to try to make their plane fly.

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Lesson Activity: A sample of a student group's Challenge Chart after the lesson activity. Groups may not have time to complete all challenges.

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Beyond Activity: Student presents and demonstrates the flight pattern of one of their models, and is asked by the teacher about their process.

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Recap of our "Intro to Aerodynamics Module", including summary and main takeaways. Be sure to check out our virtual simulation on the same topic: AERO - www.gamedesk.org/projects/aero

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