# How to Draw a Cube

by Elle Hart

How to draw a cube accurately with mini tutorial on perspective.

## Supplies

 1 Set of staedtler graphite pencils (19 count) 1 Pencil sharpener 1 White paper 1 Tortillon/blending stump (optional)

## Instructions

### Step 1

First off, you'll need a quick crash course on perspective if you want your cube to look real and accurate. Linear perspective is comprised of one point, two point and three point compositions.

### Step 2

Linear perspective was rediscovered by Italian Renaissance architect and artist Filippo Brunelleschi around 1420, after probable knowledge of it was lost in Ancient Greece/Rome.

### Step 3

It is used by many architects, draftsmen and landscape painters today. I will try and break it down as brief and simple as I can.

### Step 4

Here is one point. It's where you have 'one point' (vanishing point where all lines meet) and a horizon line (where the earth meets the sky). You start with the cubes face. It's basically a square.

### Step 5

ONE POINT PERSPECTIVE CUBES

### Step 6

Here is two point. 'Two points' on a horizon line. You start with a line that represents the corner of a cube that is closest to you.

### Step 7

TWO POINT PERSPECTIVE CUBES

### Step 8

Three point is only three points and no horizon line. This is because it's kind of like looking up or down a skyscraper. You're looking at either all sky or all ground. Not where sky and ground meet.

### Step 9

THREE POINT PERSPECTIVE CUBES (skyscrapers)

### Step 10

For this tutorial, I will be demonstrating how to draw a cube in two point.

### Step 11

Pick up a light graphite pencil. Preferably 2H or lighter, so if you mess up, you can erase it completely. *Feel free to use a ruler or straight-edge.*

### Step 12

GENTLY sketch out the contours of your cube. If you're not comfortable enough to freehand the perspective, use the horizon line and points like I showed you. Be sure to do it light enough to erase.

### Step 13

Now to start dropping the cube back into space. Put a light layer of shade over the entire cube, and the space around it. This will deminish the lines you just made and help make it look seamless.

### Step 14

To start giving the cube dimension, take a darker graphite (I used H), and outline ONLY the outside of the cube, and start shading in the background.

### Step 15

Here is what mine looked like after the first layer of background with my H pencil.

### Step 16

Next, add a second layer of shade with a slightly darker pencil. (I used a 2B).

### Step 17

Here is what it looked like after the second layer.

### Step 18

You don't want your cube to look like it's floating in mid-air. With your second darkest pencil (7B), give it a shadow, as if it's sitting on a table.

### Step 19

Going back to a 2B, begin building the inside. Notice how I leave one side alone, because that's where light is hitting it. *make sure it's the side opposite of where you put your shadow.

### Step 20

With a 4B, build the value on the darkest plane (the one with the shadow), while leaving the others alone. *Make sure to fill the planes solid and smooth, hiding any contour lines you've made.

### Step 21

If you want to, you can make it even smoother by buffing with blending stump or tortillon.

### Step 22

Thank you for sticking with me through this somewhat lecture and enjoy! Send me your cubes at elledescloux@gmail.com

### Step 23

*opps tip* If you ever make a minor mistake or unwanted dark spot, dab it with a kneaded eraser to lift the graphite without smudging the rest of it. Then blend over it.