Explore Guides
Sign In

Sign In with Facebook or Twitter

Or use your email address

Create an Account Forgot Password?
Like
Liked
How to Play Ticket to Ride
Start the Guide ›

I am using the original Ticket To Ride map which happens to be the USA. In this example I will show how to play as if there were 5 players.

by Seth Urquhart
16 Likes
809 Views
Step 1 of 37
Place your board anywhere.

Place your board anywhere.

Step 2 of 37
Choose one of five colors; Blue, Green, Red, Yellow or black. Place all scoring markers in space next to the '100' on the board. These will keep track of some of your points throughout the game.

Choose one of five colors; Blue, Green, Red, Yellow or black. Place all scoring markers in space next to the '100' on the board. These will keep track of some of your points throughout the game.

Step 3 of 37
Grab the same color of trains(45 total trains for each color). These will be placed on the board to designate the routes you have taken.

Grab the same color of trains(45 total trains for each color). These will be placed on the board to designate the routes you have taken.

Step 4 of 37
Shuffle the train cards and deal a starting hand of 4 cards to each player. Place 5 train cards face up along the board and the remaining cards are set next to these cards as a draw pile.

Shuffle the train cards and deal a starting hand of 4 cards to each player. Place 5 train cards face up along the board and the remaining cards are set next to these cards as a draw pile.

Step 5 of 37
Train cards are used throughout the game to claim routes you'll need to finish Destination Tickets.

Train cards are used throughout the game to claim routes you'll need to finish Destination Tickets.

Step 6 of 37
Place longest path at edge of map. These 10 points will be awarded to the player with the longest consecutive trains.

Place longest path at edge of map. These 10 points will be awarded to the player with the longest consecutive trains.

Step 7 of 37
Shuffle the Destination Ticket cards and deal 3 to each player.

Shuffle the Destination Ticket cards and deal 3 to each player.

Step 8 of 37
Step 9 of 37
You have to keep at least 2 Destination Ticket cards, but can keep all 3 if you choose. The number on the card is possible points at the end if they are completed.

You have to keep at least 2 Destination Ticket cards, but can keep all 3 if you choose. The number on the card is possible points at the end if they are completed.

Step 10 of 37

If these tickets are not completed by the end of the game they will count against you. So grab Destination Tickets conservatively.

Step 11 of 37

Completed Tickets are only scored at game end so do not announce upon completion of your routes. This adds a bit of mystery to the game and makes for a thrilling game of blind competition.

Step 12 of 37
Place remaining Destination Tickets below Train Cards. These will be your two different draw piles to draw from throughout the game.

Place remaining Destination Tickets below Train Cards. These will be your two different draw piles to draw from throughout the game.

Step 13 of 37
Object of the game: Score the most points. Points are scored by: 1. Claiming a route between two adjacent cities on the map 2. Completing your destination tickets. 3. Completing longest path bonus.

Object of the game: Score the most points. Points are scored by: 1. Claiming a route between two adjacent cities on the map 2. Completing your destination tickets. 3. Completing longest path bonus.

Step 14 of 37
Most experienced player goes first. You can do one of three things during your turn. 1. Draw Train Cards 2. Claim a Route 3. Draw Destination Tickets

Most experienced player goes first. You can do one of three things during your turn. 1. Draw Train Cards 2. Claim a Route 3. Draw Destination Tickets

Step 15 of 37
Drawing Train Cards:  You may draw 2 train cards with one exception.

Drawing Train Cards: You may draw 2 train cards with one exception.

Step 16 of 37
He may take one of the face-up cards or...

He may take one of the face-up cards or...

Step 17 of 37
...draw the top card from the deck (this is a blind draw).

...draw the top card from the deck (this is a blind draw).

Step 18 of 37
If you draws a face up card, you immediately turn over a replacement card face-up from the deck.

If you draws a face up card, you immediately turn over a replacement card face-up from the deck.

Step 19 of 37
Then you draw your second card, either from the face up cards or from the top of the deck.

Then you draw your second card, either from the face up cards or from the top of the deck.

Step 20 of 37
Exception of 2 card draw: If you choose to draw a locomotive from one of the five face -  up card, you may only draw that card instead of two cards.

Exception of 2 card draw: If you choose to draw a locomotive from one of the five face - up card, you may only draw that card instead of two cards.

Step 21 of 37
If at any time, three of the five face-up cards are locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them.

If at any time, three of the five face-up cards are locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them.

Step 22 of 37
Claim a Route: To claim a route you must play a set of cards equal to the number of spaces in the route. (In this case 4 orange train cards are needed to claim this route).

Claim a Route: To claim a route you must play a set of cards equal to the number of spaces in the route. (In this case 4 orange train cards are needed to claim this route).

Step 23 of 37
Routes that are gray colored can be claimed by any set of train cards that are the same color and equal the number of spaces in their routes. ( 2 red, 2 blue, 2 orange, etc... Could claim these).

Routes that are gray colored can be claimed by any set of train cards that are the same color and equal the number of spaces in their routes. ( 2 red, 2 blue, 2 orange, etc... Could claim these).

Step 24 of 37
You will notice that some routes have double spaces with different colors. This allows two different players to use the same route. *Note: This rule only applies to games with 4 or more players.

You will notice that some routes have double spaces with different colors. This allows two different players to use the same route. *Note: This rule only applies to games with 4 or more players.

Step 25 of 37
You then are rewarded points based on the length of the rout you claimed. 1=1, 2=2, 3=4, 4=7, 5=10, 6=15.

You then are rewarded points based on the length of the rout you claimed. 1=1, 2=2, 3=4, 4=7, 5=10, 6=15.

Step 26 of 37

DON'T FORGET TO MOVE YOUR SCORE MARKER. It makes for a quicker scoring at the end of the game.

Step 27 of 37
Draw Destination Tickets: Draw 3 tickets from the Destination Ticket draw pile.

Draw Destination Tickets: Draw 3 tickets from the Destination Ticket draw pile.

Step 28 of 37
You must keep at least one, or two or all three if you choose. If there are less than three cards left you draw the rest of the cards left. The cards you don't keep are put at the bottom of the deck.

You must keep at least one, or two or all three if you choose. If there are less than three cards left you draw the rest of the cards left. The cards you don't keep are put at the bottom of the deck.

Step 29 of 37

Destination cards and Train cards are kept secret throughout the game. Destination tickets are revealed at the end of the game to add or take away points based on if the my were completed or not.

Step 30 of 37
The game ends when any player at the end of their turn has either; 2, 1, or 0 trains left. Everyone gets one last turn including the player who ended the game.

The game ends when any player at the end of their turn has either; 2, 1, or 0 trains left. Everyone gets one last turn including the player who ended the game.

Step 31 of 37
Points for routes completed should already be accounts for, but if its a close score you may wish to re-count.

Points for routes completed should already be accounts for, but if its a close score you may wish to re-count.

Step 32 of 37
Now you reveal your tickets and add or subtract based on completed an in completed train routes.

Now you reveal your tickets and add or subtract based on completed an in completed train routes.

Step 33 of 37
Next the player withe the longest continuous path, is awarded 10 extra points.

Next the player withe the longest continuous path, is awarded 10 extra points.

Step 34 of 37
Step 35 of 37

In case of a tie the player with the most train cards left is the winner. If there is still a tie the player with the longest continuous path between the two wins. If its a tie still then it's a tie.

Step 36 of 37
Where to buy? I recommend the Internet. Some bookstores will sell it but you can find it at least $10 cheaper online including shipping. The game is a must have for the family board collection.

Where to buy? I recommend the Internet. Some bookstores will sell it but you can find it at least $10 cheaper online including shipping. The game is a must have for the family board collection.

Step 37 of 37
Still confused? Here is the original rule book to clear things up: http://cdn0.daysofwonder.com/tickettoride/en/img/tt_rules_en.pdf

Still confused? Here is the original rule book to clear things up: http://cdn0.daysofwonder.com/tickettoride/en/img/tt_rules_en.pdf

You're Done!
Start over

This guide was made by:
Seth Urquhart
Sisters, Oregon
Follow
Following
Jesus is my Savior, He is my king and the one I give glory to. I live to follow Him in humility, for he chose me and to that I am eternally grateful.

Explore more great guides:

Food
Make Ants on a Log

How to Make Ants on a Log

by Seth Urquhart

23
6
698
Pets
Throw a Puppy Into a Pile of Leaves

How to Throw a Puppy Into a Pile of Leaves

by Seth Urquhart

3
2
138
Technology
Make Your iPhone a Flashlight Using Camera

How to Make Your iPhone a Flashlight Using Camera

by Seth Urquhart

0
0
133
Games & Tricks
One Hand Clap

How to One Hand Clap

by Krystian Streit

37
9
2.6k
Games & Tricks
Do an Intermediate Magic Trick: Smack That Card

How to Do an Intermediate Magic Trick: Smack That Card

by Michael Uyema

57
3
1k
Games & Tricks
Solve a Rubic's Cube

How to Solve a Rubic's Cube

by Feud Naoto opus

151
5
2.9k
Tweet
Share:
Mikhaila Rice

Best. Game. Ever.

Mikhaila Rice 8 months ago

Heather W

LOVE this game!!

Heather W 8 months ago

Ticket To Ride board game

2-5 players

  • Download
  • Explore Guides
  • Blog
  • About
  • FAQ
  • Contact Us
  • Terms
  • Privacy

©2013 Heavy Bits, Inc. | All guides ©2013 their respective authors

Sign In

Or use your email address

Create an Account Forgot Password?

Create a New Account

Join Snapguide and share what you know. Already have an account? Sign in here.

Why be old fashioned?
It's easier to sign in with:





By submitting this form you agree to Snapguide's
Terms of Service & Privacy Policy